Monday, April 2, 2007
The war begins!
I know it has been a while but I spent that time concocting a strategy to take over the world. Slowly the idea developed to kill off the weakest empire in the world and then move up the list. The Greek empire lead by Alexander includes a lot of territory but has the least amount of points of all. Also they are loved by almost all the different empires and share a border with our empire. So it has made it easy to invade this empire. I started looking for the strongest city and then breaking it down with overwhelming force, kind of like Hitler in the Second World War to expand his empire. My empire now proudly owns Greece's two strongest cities. Also the feeling of war time has definitely sunk in. When the chance for advancement arises the primary focus is now on developing our military power as opposed to culture or economics. This can prove to be a problem because development of our culture will be halted. This also reminds me of the Western world in the 1930's and 40's. Culture was halted and these societies turned most of their resources to the war effort. Although it stimulates economy for the time being it is after the war that most governments don't prepare for. In the case of the losing parts of the war the demand for artillery lowers and therefore so does the market. The economy needs to pick up where this dead market has left off. Scarcity sets in the job market and unemployment begins to rise. In the examples of Germany, Italy, and the other Axis powers, their resources were so diminished that even today the blow that it took in the 1930's is still somewhat apparent in that they are not as strong as some of their peers in the Western World. The winners, however, acquire more resources and more consumers to stimulate and keep the economy going. This is something that is not being rendered in Civilization IV. A global market nor imperial markets play a role in the game, something that is rather significant in the actual history of the world. Without this key player in the game the limitations of the virtual world are painfully obvious.
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